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Game
Design

Harder Logic ·  Better Design ·  Faster Workflow ·  Stronger Code

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// 01 About

Build it. Script it.
Ship it. Break it. Fix it.

I'm Gorka García, a Technical Level Designer with 6+ years of experience shipping AA titles across console, PC and mobile. Specialized in UE5 level scripting, player navigation and systemic gameplay design using Unreal Blueprints.

Primary Level Designer on Transformers: EarthSpark – Expedition and designer of 4 levels on Star Trek: Prodigy – Supernova, both published by Outright Games. Currently contributing to an unannounced AA RPG under NDA.

Last Project Unannounced AA RPG — Primary Level Designer (NDA)
Download CV — Gorka García
Gorka García — Technical Level Designer

Gorka García — Spain

Published titles 2
Years of experience 6+
Platforms shipped 6
Awards 2
Engines & Tools
Unreal Engine 4/5UnityMaya 3DPhotoshopJiraConfluenceFigmaMiroNotion
Scripting & Technical
Unreal BlueprintsGameplay ScriptingLevel ScriptingRapid PrototypingTechnical DocsDebuggingSystemic Design
Level Design
GreyboxingPuzzle DesignPlayer NavigationEncounter DesignLevel FlowEnv. StorytellingNarrative Flow
Optimization & Production
Lumen/Nanite Opt.Console ProfilingPerformance Opt.Agile DevelopmentProduction Pipelines
// 03 Side projects & early work

Doin' it right

Khion I: No Return — PS4 horror title key art
01UE4 · PS4 · Horror

Khion I: No Return

Award-winning PS4 horror title — gameplay mechanics and level logic in Blueprints, lighting built for navigation and dread. 2 national awards (2018).

View project →
Disembodied — stylized desert environment
02UE4 · Level Art · Lighting

Disembodied

Level dressing and dynamic lighting in UE4 — turning greybox spaces into readable, atmospheric worlds.

View project →
Image pending
03UE4 · AI · Systems

Survivor-like shooter prototype

Full bullet-heaven combat system built from scratch — enemy AI swarming, character controller and a scalable weapon system.

Image pending
04UE4 · Blueprints

Level design technical test

A complete level designed and scripted end to end in Unreal Blueprints — layout, navigation and encounter pacing.

Lighting study — night canal and harbor gate, real-time lighting in Unreal Engine
05UE · Lighting

Lighting study 01

Real-time lighting and mood study in Unreal Engine.

View project →
Lighting study — horror corridor with red threat tubes and green exit light in Unreal Engine
06UE · Lighting

Lighting study 02

Horror corridor — colour as language: red threat, green exit. Real-time in UE5 with Lumen.

View project →
Lighting study — the same horror corridor relit in warm amber, green exit at the far end
07UE · Lighting

Lighting study 03

The same corridor relit — amber decay vs red threat. One space, two moods in UE5 with Lumen.

View project →
// 04 Experience

Giorgio by
Moroder

Nov. 2021
Jan. 2026
Tessera Studios
Game Designer / Level Designer

Primary Level Designer on Transformers: EarthSpark – Expedition and Star Trek: Prodigy – Supernova. Scripted gameplay logic in Unreal Blueprints, managed polish pipelines from greybox to final production, and led level design on an unannounced AA RPG (NDA) over 2 years.

UE4/5BlueprintsConsole6 Platforms
Jul. 2020
Oct. 2021
Starloop Studios
Junior Game Designer

Sole Game Designer across 4 mobile projects for Android and iOS, including Lingo ¡Haz palabras!. Designed and prototyped levels in Unity from concept to playable builds. Coordinated cross-functional teams under Agile methodologies.

UnityMobileAgile
Feb. 2019
Jul. 2020
Berlin:By Ten
Level Designer / Lighting Artist

Dressed levels with art assets in UE4 for Disembodied, ensuring visual consistency and gameplay readability. Implemented dynamic lighting setups to reinforce navigation, atmosphere and level flow.

UE4LightingLevel Art
Feb. 2018
Jan. 2019
Tenjet Games
Game Designer / Lighting Artist

Level Designer and Lighting Artist on Khion I: No Return for PS4. Designed gameplay mechanics and level logic using Unreal Blueprints. Created lighting setups supporting environmental storytelling, navigation and horror pacing.

◆ BBK Nuevos Talentos Titanium Award — Fun & Serious · 2018 ◆ Best Game for the Press — PlayStation Talents · 2018
UE4BlueprintsPS4
Dec. 2017
Apr. 2018
Max Valley
Project Lead & 3D Artist

Led a 6-person team developing VR roller coaster experiences for international theme park attractions using Unity and Oculus Rift. Built and dressed VR environments while managing 3D and VFX asset pipelines.

UnityVROculus RiftTeam Lead
2018
U-tad
Master in Game Design and Interactive Media
2017
U-tad
Higher Vocational Training in 3D Animation & Interactive Environments
// 05 Play

One more time

Tic-tac-toe against a flawless mind. Play your best and the most you'll get is a draw — it never loses. Go on, try.

Games0
Lost0
Drawn0
Won0
Your move

The only winning move is not to play. Or not…

// 06 Contact

Let's talk about your
next project

Available for freelance projects and full-time positions. If you're looking for a level designer who understands both the technical craft and the player experience, let's connect.

Open to opportunities — Full-time & Freelance
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